Stalking the Quark

After decades of discussion the quark chip is now close to a reality, says Uri Geller.
Little things count.There is nothing smaller than a quark,and it is about to become the most powerful counting device in the universe ever. Quarks are sub-atomic fragments, the particles which make up atoms.They obey their own laws of physics - quantum laws, which are barely understood even today.
One law states that observing quarks influences their behaviour - quarks are like nervous teenagers who know when their parents are watching.Another law allows quarks to be in two places at the same time, and to exist simultaneously in two conflicting states. Quarks get to have their cake and eat it. Microchips are millions of times bigger than quarks, and they use binary logic to perform all their calculations. The answer to every question is either 0 or 1. It's as if a microchip can answer Yes or No,but nothing else.
Quarks are different - they can answer Yes and NO at the same time. If a quark chip could be created,the whole string of calculations that binary logic uses would be resolved instantly. It's as if time could be closed up like a telescope,and possible futures could unfold at the same moment. Scientists at six of the world's most advanced laboratories, including Bell and IBM as well as MIT and Oxford, are now racing against the clock to be the first to build a quark chip. "We will be able to pack more computational power into a device the size of a sugar cube than is available in the world now," says Ralph Merkle, a research scientist at Xerox's Palo Alto Research Centre (PARC), in California. "I think that in the not-so-distant future, we will have devices with the computational power of roughly a billion Pentium computers." The theory of quantum computing has been discussed for decades,but quarks seemed impossibly delicate for engineering. One stray particle of radiation,perhaps from an exploding supernova 10,000 light years away,could completely wreck the results. But when mathematician Peter Shor at AT&T Labs, in Florham Park, New Jersey, demonstrated the potential code-breaking power of a quark chip to defence scientists in 1994, US Government funds suddenly became available from the national war chest.America's National Security Agency and its Defence Advanced Research Projects Agency - which was responsible for building the internet - are both spending millions of dollars annually on this very project.
Shor's idea involves chains of quark chips, all performing the same calculations. If one is damaged the others will carry on, undeterred.


Art for its own sake

As more people me their PCs creatively,Uri Geller says we should he cautious of the results.
Computer art. Two words that go together like llama and shoe.Despite the mind-blowing software that can float a virtual Titanic on a pixelated ocean or blow up New York with a UFO death ray, art is not a digital concept.
A computer is a tool for solving problems, which might be recreating a lost Michelangelo in Photoshop or maximising last quarter's tax write-off. The computer itself just sees ones and zeros - lots of them. So when a painting program makes your family snaps look like Monet canvases, that's clever, but it isn't art.Not even Bill Gates' multi-million dollar scheme to hang flat screens on his walls for switching on electronic Old Masters is art - it's a problem solving project about thin screens, reflected light and monitor resolutions.
The art is a by-product. One exception to this rule is art evolved from mathematics. Fractal images, based on endlessly looped equations graphed in greater and greater detail were the first computer images to change the way we looked at the natural world. Computer- generated images from Mandelbrot sets became jagged coastlines. The crucial factor there was originality - no-one had thought of the seaside in algebraic terms before. And this wasn't problem solving, it was innovation. For great fractals, visit www.fractalus.com/ifl .
Movie graphics pioneer Char Davies has gone even deeper by creating glistening worlds of transparent lights and reflections that can be explored with a virtual reality headset. Her most ambitious creation, Ephemere, was exhibited last year at the National Gallery of Canada in Ottawa. A director of Softimage in Montreal, she used a Silicon Graphics Onyx2 computer to create zones filled with glowing membranes and abstract shapes.
Davies warns most virtual realities will be developed for porn and games: "Mainstream applications seem highly reflective of our society today in terms of the violence, aggression and speed." Catch a glimpse of her universe at http://immersence.com. An online gallery at http://adaweb.walkerart.org/home.shtml provides evidence of new art forms.
Ada's layout is a frames-based setup with a neat lava applet that scrolls icons in the index window.Hit an icon at random and an artist's work is presented. A really subversive exhibit is a fruit machine that gambles on domain names. Across the top of your screen three coloured bars appear, labelled .com .org and .edu. Three of the web's multi-trillion pages are picked at random - if their domains match your winning line, the jackpot is yours. It's just a virtual jackpot, but then it's only computer art.


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